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The butt sucker (not my words) will now be filled with delicious petrol. Open the fuel cap on the back of the van and use the enema pump on the gas tank. Try to use the enema pump to de-flood the boat. Open the back door of the ambulance and take the mechanical jack and enema pump. Open the box and grab the trophy from inside. The smoke will get rid of the hornets' nest, letting you walk into the hospital. In the future, use the turpentine syringe and then the lighter on the rubble. Jump to the future and inspect the dead body to get a lighter.
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Use the syringe on the turpentine to get a container full of flammable liquid. Pick up the syringe, and walk back to the surface. Now, use the bonesaw on the iron bars to cut through. Then, jump to the future, and Click that same area in the dark to illuminate the area. Take note of the light switch's location in the past.
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Use the metal bar on the hazardous waste container to crack it open. Switch to the past, turn on the electronic gate, and walk through. Use the broom head on the dust, and use the meat hook on the man hole cover. Walk over to the left and lift the broken plate. Switch to the future, and pick up the meat hook. Then click to open the trashcan (spam it) several times until he says he's hungry. Now smash the window with your nightstick, and put the carpet over the broken glass.Ĭlimb through the window to finish the chapter. Go into the other apartment and use the handle on the door. When you go into the future now, it won't have spiralled up the wall.Ĭlimb the ladder, go into the future, and try to open the door you just revealed. Use the key to open the door and exit onto the fire escape.Ĭlimb down the ladder and spill wallpaper paste into the small poison ivy plant. Open the curtains, and pick up the wallpaper paste. Tear the wallpaper, and then jump into the past. Then, go to the future and slip into the hole in the roof. Climb up, and climb the ladder to the roof. Use your umbrella on the ladder to lower it. Now, go back to the motorcycle area and jump to the past. Grab the nightstick from the wrecked cop car. Walk up to the police car and jump to the future.
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Use the screwdriver on the backlot door to the left of this scene, and exit the area. Jump to the past, and retrieve the screwdriver from the motorcycle tool belt. This will charge your solar-powered time-travelling gizmo. Walk to the right and enter the sunlight. Use the rope on the tree branch and climb down. Now, go back up and go through the door you just unlocked. Before you head in the door, go back downstairs to the ground floor and retrieve the rope from the corpse. Head back up to the second floor.Ĭut the rope. Use the gun oil on the padlock, and then use the paper clip on the padlock to open it. Go downstairs - twice - and enter the evidence room.
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Use the code on the safe to open it up, and get a paper clip. Go back outside, and climb the stairs to the second floor.Ĭlick on the picture of Lincoln to reveal a safe. Open the desk drawer, and then take the gun oil out. Inside, take the note from the bulletin board.Ĭlick on all 6 pictures and exhaust all dialouge for ' ' Use the card to open the red door, near the hanging man. Go back upstairs to get to the first floor. Also, pick up the hammer on the floor to the right of this screen. Walk upstairs and look at the hanging man to reveal a key on his belt. Then, use the device to make your first jump through time. Talk to the injured man to finish the chapter.Ĭlick on the device to put it into your inventory. Go all the way back, and use the plaster on the left door button to stick it down. Head all the way back upstairs, and talk to the secretary. Use it on the blood splatter beneath the big circular doors to collect a sample. Look at the lab coat to get a handkerchief. Use the rubber glove to fix the broken access panel. This card will bump you up a security clearance level.Ĭlick on the control panel to open the elevator door. Talk to him, and he'll hand you a red key card. Talk to the secretary, then open the big red doors to see Mr Hill. Use the blue key card on the card reader next to the door. Pick up the blue key card from the table and the green rubber glove from the shelf. Click on the new bulb to illuminate the room. Pick up the light bulb on the shelf, and then use it on the broken light bulb hanging above the table. Look at the note to discover that the boss - Mr Hill - wants a word with you.
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Or You can refresh the list by going back and forth with the 'view all achievements' button If you miss an achievement you can replay a completed chapter from the main menu.
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